Double Alpha Practical shooting simulator

Competitive shooting under the rules of the Ukrainian Practical Shooting Federation (UPSF) - first person, against the clock

A stage on the range: a timer, cardboard and steel targets, no-shoots and fault lines. Speed costs points, accuracy costs time.

The result is scored with Comstock: points divided by time. The same hit factor as on a real match score sheet, and it puts the player on the global stage leaderboard within their weapon class.

The bullet follows a ballistic trajectory: it drops over distance and loses velocity, and every round has its own dispersion. Cardboard is shot through, steel and wood stop the bullet.

Not an arcade shooter: distances, target sizes and scoring are taken from real competitions.

PC · Windows and Linux · Ukrainian and English